更新时间:2021-07-02 15:39:24
coverpage
Title Page
Second Edition
Copyright
Mastering Unity 2017 Game Development with C#
Credits
About the Author
About the Reviewers
www.PacktPub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
Preparation and Asset Configuring
Getting clear on design
Target platforms
Intended audience
Genre
Game mode
Game objective
Asset preparation
Meshes - Work only with good topology
Meshes - Minimize polygon count
Meshes - Simulating bump details without geometry
Meshes - Minimize UV seams
Meshes - Export as FBX
Meshes - Use meters scale (metric)
Textures - Never use lossy compression
Textures - Power of 2 sizes
Textures - Alpha textures
Asset importing for Dead Keys
Importing textures
Importing meshes
Importing animations
Importing audio
Configuring materials
Summary
Level Design and Structure
Setting the scene with a skybox
Level building - Modular construction sets
Level building - Organization and structure
Level design - Tips and tricks
Objective and feedback
Narrative
Believability and convenience
Atmosphere and aesthetic
Simplicity and reuse
Level lighting - Preparation
Baked lighting
Dynamic lighting
Precomputed global illumination
Getting started with lightmapping
Baking lightmaps - Resolution and size
Baking lightmaps - Details
Light Probes
Lighting FAQ
Navigation mesh
Occlusion Culling
Creating a player camera
Particle systems
Music and audio
Player Controls - Movement
Player movement
Zombie combat
Creating player waypoints
Animating the camera
Configuring an animator graph
Working with animation - creating the navigator
Customizing and changing MonoDevelop
Singletons
Comments
Connecting to the navigator component
Navigator GUI
Input axes
The canvas
The button
Coding button behavior
Creating player death
Player Controls - Typing and Health
Word combat
Creating a word list
Using Visual Studio Code
Creating a WordList class