Unreal Development Kit Game Design Cookbook
上QQ阅读APP看书,第一时间看更新

Introduction

In Chapter 1, Heads Up, we ripped through getting started with UDK, establishing a scene, using the Content Browser to build and package a level or map, albeit in a bare bones fashion. Now let's look at actual environment features. To begin developing a scene, we need a geometry modeling tool (BSP), a method of terrain editing (for which UDK now has two). Also, while covering these basics, it's a good point to introduce other content generation tools that UDK provides, such as the scattering tool Foliage, and the particle creation tool Cascade.