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Chapter 2. Notes From an Unreal World—Constructing Game World Elements
In this chapter, you'll find essential lessons covering principle features of UDK:
- How to handle BSP geometry
- Building a hollow room
- Adjusting surface properties of BSP
- Generating a Volume from the BSP brush
- Handling StaticMesh actors in the scene
- Setting collision in the Static Mesh Editor
- Creating Terrain, Deco Layers, and Material Layers
- Creating a Landscape
- Scattering meshes on Landscape using Foliage
- Creating a steamy plume in Cascade