Preparing the objects of classes
Remember back in chapter two I said this:
In Java, a blueprint is called a class. When a class is transformed into a real working thing, we call it an object or an instance of the class.
The first step is to turn the classes(blueprints) we need into real working things, objects/instances. This step is analogous to declaring variables.
Tip
We have already done this with the Random
class in the previous chapter and will explore more deeply in Chapter 8, Object-Oriented Programming.
First, we state the type, which in this case happens to be a class and then we state the name we would like our working object to have.
// Here are all the objects(instances) // of classes that we need to do some drawing ImageView myImageView; Bitmap myBlankBitmap; Canvas myCanvas; Paint myPaint;
The previous code declares reference type variables of types ImageView
, Bitmap
, Canvas
, and Paint
. They are named myImageView
, myBlankBitmap
, myCanvas
, and myPaint
, respectively.