更新时间:2021-08-13 17:06:54
封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Procedural textures in Cycles
Setting the World material
Creating a mesh-light material
Using displacement (aka bump)
Chapter 2. Managing Cycles Materials
Preparing an ideal Cycles interface for material creation
Naming materials and textures
Creating node groups
Linking materials
Chapter 3. Creating Natural Materials in Cycles
Creating a rock material using image maps
Creating a rock material using procedural textures
Creating a sand material using procedural textures
Creating a simple ground material using procedural textures
Creating a snow material using procedural textures
Creating an ice material using procedural textures
Creating a clean running water material
Chapter 4. Creating Man-made Materials in Cycles
Creating a generic plastic material
Creating a bakelite material
Creating an expanded polystyrene material
Creating a clear (glassy) polystyrene material
Creating a rubber material
Creating an antique bronze material with procedurals
Creating a multipurpose metal group node
Creating a worn metal material with procedurals
Creating a rusty metal material with procedurals
Creating a wood material with procedurals
Chapter 5. Creating Complex Natural Materials in Cycles
Creating an ocean material using procedural textures
Creating underwater environment materials
Creating a snowy mountain landscape with procedurals
Creating a realistic planet Earth as seen from space
Chapter 6. Creating More Complex Man-made Materials
Creating cloth materials with procedurals
Creating a leather material with procedurals
Creating a synthetic sponge material with procedurals
Creating a brick wall material with procedurals
Creating a spaceship hull
Chapter 7. Creating Organic Materials
Creating a snake-like scaly material with image maps and procedurals
Creating a wasp-like chitin material with procedural textures
Creating a beetle-like chitin material with procedural textures
Creating a grass shader
Creating tree shaders – the bark
Creating tree shaders – the leaves
Creating a Gray Alien skin material with procedurals
Index