更新时间:2021-07-23 20:30:02
coverpage
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Sections
Conventions
Reader feedback
Customer support
Chapter 1. Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Procedural textures in Cycles
Setting the World material
Creating a mesh-light material
Using volume materials
Using displacement
Chapter 2. Managing Cycles Materials
Preparing an ideal Cycles interface for material creation
Naming materials and textures
Creating node groups
Grouping nodes under frames for easier reading
Linking materials and node groups
Chapter 3. Creating Natural Materials in Cycles
Creating a rock material using image maps
Creating a rock material using procedural textures
Creating a sand material using procedural textures
Creating a simple ground material using procedural textures
Creating a snow material using procedural textures
Creating an ice material using procedural textures
Chapter 4. Creating Man-made Materials in Cycles
Creating a generic plastic material
Creating a Bakelite material
Creating an expanded polystyrene material
Creating a clear (glassy) polystyrene material
Creating a rubber material
Creating an antique bronze material with procedurals
Creating a multipurpose metal node group
Creating a rusty metal material with procedurals
Creating a wood material with procedurals
Chapter 5. Creating Complex Natural Materials in Cycles
Creating an ocean material using procedural textures
Creating underwater environment materials
Creating a snowy mountain landscape with procedurals
Creating a realistic Earth as seen from space
Chapter 6. Creating More Complex Man-made Materials
Creating cloth materials with procedurals
Creating a leather material with procedurals
Creating a synthetic sponge material with procedurals
Creating a spaceship hull shader
Chapter 7. Subsurface Scattering in Cycles
Using the Subsurface Scattering shader node
Simulating Subsurface Scattering in Cycles using the Translucent shader
Simulating Subsurface Scattering in Cycles using the Vertex Color tool
Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node
Creating a fake Subsurface Scattering node group
Chapter 8. Creating Organic Materials
Creating an organic-looking shader with procedurals
Creating a wasp-like chitin material with procedural textures
Creating a beetle-like chitin material with procedural textures
Creating tree shaders – the bark
Creating tree shaders – the leaves
Creating a layered human skin material in Cycles
Creating fur and hair
Creating a gray alien skin material with procedurals
Chapter 9. Special Materials
Using Cycles volume materials
Creating a cloud volumetric material
Creating a fire and smoke shader
Creating a shadeless material in Cycles
Creating a fake immersion effect material
Creating a fake volume light material
Index