更新时间:2021-06-18 19:05:02
封面
版权信息
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Contributors
About the authors
About the reviewers
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Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Get in touch
Reviews
Post Processing Stack
Introduction
Installing the Post Processing Stack
How to do it...
Getting a filmic look using grain vignetting and depth of field
How it works...
Mimicking real life with bloom and anti-aliasing
Setting mood with color grading
Creating a horror game look with fog
Creating Your First Shader
Creating a basic Standard Shader
There's more...
Adding properties to a shader
Using properties in a Surface Shader
Surface Shaders and Texture Mapping
Diffuse shading
Accessing and modifying packed arrays
Adding a texture to a shader
Scrolling textures by modifying UV values
Creating a shader with normal mapping
Creating a transparent material
Creating a Holographic Shader
Packing and blending textures