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Time for action – drawing the screen – the title screen
- Modify the
Draw()
method ofGame1
to include the code necessary to draw the game's title screen afterGraphicsDevice.Clear(Color.CornflowerBlue)
:If gameState = GameStates.TitleScreen Then spriteBatch.Begin() spriteBatch.Draw(titleScreen,New Rectangle(0, 0,Me.Window.ClientBounds.Width,Me.Window.ClientBounds.Height), Color.White) spriteBatch.End() End If
- Run the game and verify that the title screen is displayed. You will not be able to start the game yet, however, as we have not written the
Update()
method yet. - Stop the game by pressing Alt + F4.
What just happened?
The title screen is drawn with a single call to the Draw()
method of the spriteBatch
object. Since the title screen will cover the entire display, a rectangle is created that is equal to the width and height of the game window.
The Draw() method – the play screen
Finally, we are ready to display the playing pieces on the screen. We will accomplish this by using a simple loop to display all of the playing pieces in the _gameBoard
object.