XNA 4.0 Game Development by Example Beginner's Guide(Visual Basic Edition)
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Chapter 2. Flood Control – Underwater Puzzling

It was just another day on the bottom of the ocean, until an explosion in one of the storage bays cracked the protective dome around Deep Sea Research Lab Alpha. Now, the entire place is flooding, and the emergency pump system is a chaotic jumble of loose parts.

Flood Control – Underwater Puzzling