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Time for action – play SquareChase!
What just happened?
You just finished your first XNA game, that's what!
Granted, it is not exactly the next blockbuster, but at only around 30 lines of code, it implements a simple game mechanic, user input, score tracking and display, and clock-based timing. Not bad for a few minutes' work.
Have a go hero
As simple as it is, here are a couple of enhancements you could make to SquareChase
:
- Vary the size of the square, making it smaller every few times the player catches one, until you reach a size of
10
pixels. - Start off with a higher setting for
TimePerSquare
and decrease it a little each time the player catches a square (hint: you'll need to remove theConst
declaration in front ofTimePerSquare
if you wish to change it at runtime).