Testing the game
Now that we have attached a behavior to the monkey, and we've configured the behavior to respond to the required key presses and display the appropriate animations, it's time to test our progress so far.
When developing a game, it is advisable to test often—perhaps even after every significant change that is made to the game. This allows us to see when things have gone wrong, and to be able to easily step backwards through any changes and fix anything that we might have done wrong. Of course, testing also enables us to see what has gone right, so we can enjoy the progress that we are making in the development process!
It doesn't cost anything to test a Flash game in Stencyl, and it's a very quick process, which usually takes a few seconds, so why not test as often as we can?
Note
This is a deliberate mistake alert! It can be very frustrating to follow the steps in a tutorial, only to find that we do not experience the results that we are expecting.
Be aware that when we test the game this time, it's not going to work quite how we expect it to. However, don't worry—it will only take a few moments to fix the problem, and it's a good opportunity to learn that sometimes things go wrong when developing a game, so we can have the experience of putting them right!