Introduction
This chapter explains all you need to know to get started when working with Scratch. We'll be focusing on using the latest version of Scratch, Scratch 2.0. Scratch gives young programmers the flexibility to develop programs of all types, many of which will be explored throughout this book. This chapter is meant to get you used to working with the Scratch interface before we dive into the more challenging topics involved. Note that if you have worked with Scratch some time before, you may wish to move on to Chapter 2, Storytelling. If you are new to Scratch, or have been away for quite some time, this chapter is just the right place to get started! For more information on getting started, it might be helpful to visit the Scratch resources at http://scratch.mit.edu/help.