Command-line Swift
As Swift can be interpreted, it is possible to use it in shell scripts. By setting the interpreter to swift
with a hashbang, the script can be executed without requiring a separate compilation step. Alternatively, Swift scripts can be compiled to a native executable that can be run without the overhead of the interpreter.
Interpreted Swift scripts
Save the following as hello.swift
:
#!/usr/bin/env xcrun swift print("Hello World")
Tip
In Linux, the first line should point to the location of the swift
executable, such as #!/usr/bin/swift
.
After saving, make the file executable by running chmod a+x hello.swift
. The program can then be run by typing ./hello.swift
, and the traditional greeting will be seen:
Hello World
Arguments can be passed from the command line and interrogated in the process using the Process
class through the arguments
constant. As with other Unix commands, the first element (0) is the name of the process executable; the arguments that are passed from the command line start from one (1).
The program can be terminated using the exit
function; however, this is defined in the operating system libraries and so it needs to be imported in order to call this function. Modules in Swift correspond to Frameworks in Objective-C and give access to all functions that are defined as public API in the module. The syntax to import all elements from a module is import module
although it's also possible to import a single function using import func module.functionName
.
Note
Not all foundation libraries are implemented for Linux, which results in some differences of behavior. In addition, the underlying module for the base functionality is Darwin
on iOS and OS X, and is Glibc
on Linux. These can also be accessed with import Foundation
, which will include the appropriate operating system module.
A Swift program to print arguments in uppercase can be implemented as a script:
#!/usr/bin/env xcrun swift import func Darwin.exit # import func Glibc.exit # for Linux let args = Process.arguments[1..<Process.arguments.count] for arg in args { print("\(arg.uppercaseString)") } exit(0)
Running this with hello world
results in the following:
$ ./upper.swift hello world HELLO WORLD
Conventionally, the entry point to Swift programs is via a script called main.swift
. If starting a Swift-based command-line application project in Xcode, a main.swift
file will be created automatically. Scripts do not need to have a .swift
extension; for example, the previous example could be called upper
and it would still work.
Compiled Swift scripts
While interpreted Swift scripts are useful for experimenting and writing, each time the script is started, it is interpreted using the Swift compiler and then executed. For simple scripts (such as converting arguments to upper case), this can be a large proportion of the script's execution time.
To compile a Swift script into a native executable, use the swiftc
command with the -o
output flag to specify a file to write to. This will then generate an executable that does exactly the same as the interpreted script, only much faster. The time
command can be used to compare the running time of the interpreted and compiled versions:
$ time ./upper.swift hello world # Interpreted HELLO WORLD real 0m0.145s $ xcrun swiftc -o upper upper.swift # Compile step $ time ./upper hello world # Compiled HELLO WORLD real 0m0.012s
Of course, the numbers will vary, and the initial step only happens once, but startup is very lightweight in Swift. The numbers are not meant to be taken in magnitude but rather as relative to each other.
The compile step can also be used to link together many individual Swift files into one executable, which helps create a more organized project; Xcode will encourage having multiple Swift files as well.