Microsoft HoloLens Developer's Guide
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Summary

We have accomplished a lot. We have explored the device, and looked at it both on the inside and on the outside. We have seen what components there are. We have looked at the calibration and played a bit with the default apps. We have written a UWP app using DirectX and deployed it to both the emulator and the actual device. We have created our first Unity project and deployed that as well.

Now, it is time to take a step back and reflect a bit on how to create a great-looking holographic application. The first step in this process is always to have a great idea. I have one. We are going to build it together, but before we can do this, we need to design it and set things up. This is what we will do in the next chapter.