Bullet Hell
In this project, we will meet Bob. In this Bullet Hell game, Bob will be a static image that can teleport at will anywhere on the screen to avoid the ever-growing number of bullets. In the final game we will also animate Bob, so he can run and jump around an explorable scrolling world. This short implementation will enable us to learn about Java arrays, Bitmap graphics and measuring time. We will also see how we can quite simply use Java arrays alongside what we have already learned about classes to spawn vast numbers of objects in our games.
The objective of Bullet Hell is to survive for as long as possible. If a bullet is about to hit Bob the player can teleport him by tapping the desired destination on the screen, but each teleport spawns more bullets.