What this book covers
Chapter 1, Using Blender 2.8 UI, Shading and Navigator Widget, will start with the brand new user interface of Blender and some of the most acclaimed features, such as the new shading system. You will also find instructions on how to manipulate windows and do some 3D navigation.
Chapter 2, 3D Modeling and Real-Time Rendering in Eevee, gives you the tools needed to create 3D models based on polygons. After creating some models, we will dive into rendering with the new options present in Blender 2.8.
Chapter 3, The New 3D Cursor and Modeling Options, shows how you can use a unique tool from Blender called 3D Cursor. At first, you might find it strange, but after a few minutes, you will find it an impressive productivity tool for 3D modeling. Besides the cursor, you will also learn about additional tools, such as modifiers.
Chapter 4, Using Real-Time Materials in Eevee, adds a layer of realism to your work by creating materials for your scenes. After learning how to craft materials, you will get to develop surfaces such as glass and plastic.
Chapter 5, Real-Time Textures for Eevee, will raise the quality of your materials one step further. Better yet, a full staircase further! You will learn how to assign image-based textures to materials to craft what's known as PBR materials.
Chapter 6, Lights and Real-Time Rendering with Blender Eevee, gives you a better explanation of how to make use of the options for Eevee. The real-time engine in Blender 2.8 will provide you with better results through the use of environment textures and some post-processing effects.
Chapter 7, Animate Everything in Blender 2.8!, brings you all the tools that are necessary for creating animations with Blender. After you learn how to use interpolation-based animations in Blender, you will find it rather easy to start new projects and make small videos.
Chapter 8, Editing Animations in Blender 2.8, shows you some of the options for editing and changing the behavior of animations in Blender, such as setting a specific timing for a motion and creating animation loops.