Unity Artificial Intelligence Programming
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About the authors

Dr. Davide Aversa holds a Ph.D. in Artificial Intelligence and an M.Sc. in Artificial Intelligence and Robotics from the University of Rome "La Sapienza" in Italy. He has a strong interest in Artificial Intelligence for the development of Interactive Virtual Agents and Procedural Content Generation (PCG). He serves at the PC of videogame-related conferences such as the IEEE Conference on Computational Intelligence and Games (CIG) and he also is regularly participating in game-jam contests. He also writes a blog on Game Design and game development.

I would like to thank my family for supporting me during the work on this book. I want to thank my employer for giving me the time to write this book. Finally, I would also like to thanks the editors at Packt for driving me through this challenging experience and for being understanding of my delays.

Aung Sithu Kyaw is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc degree in digital media technology from the Nanyang Technological University (NTU), Singapore. He worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up focusing on interactive media productions and backend server-side technologies.

Clifford Peters is a programmer and a computer scientist. He has reviewed the following Packt Publishing books: Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, Unity 3 Game Development Hotshot, Unity 3.x Game Development by Example Beginner's Guide, Unity iOS Game Development Beginner's Guide, and Unity iOS Essentials.