Unreal Engine 4 Game Development Quick Start Guide
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Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "In our ThirdPersonCharacter blueprint, this can be seen with the CameraBoom and FollowCamera components"

A block of code is set as follows:

if ( MyActorReference != null )
{
// This is the Is Valid output.
}
else
{
// This is the Is Not Valid output.
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

if ( MyActorReference != null )
{
// This is the Is Valid output.
}
else
{
// This is the Is Not Valid output.
}

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Click on the Input subsection."

Warnings or important notes appear like this.
Tips and tricks appear like this.