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Chapter 3. Basic Level Layout
In this chapter, we will cover:
- Making basic shapes with the Solids tool
- Combining the solids to make white box assets
- Grouping the objects
- Utilizing the Geom entities instead of Brushes
- Road construction
- Painting vegetation
- Breaking up tiling with Decals
- Making caves with Voxels
- Creating Prefabs to store in the external libraries