CryENGINE 3 Cookbook
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Chapter 3. Basic Level Layout

In this chapter, we will cover:

  • Making basic shapes with the Solids tool
  • Combining the solids to make white box assets
  • Grouping the objects
  • Utilizing the Geom entities instead of Brushes
  • Road construction
  • Painting vegetation
  • Breaking up tiling with Decals
  • Making caves with Voxels
  • Creating Prefabs to store in the external libraries