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Chapter 2. Sandbox Basics
In this chapter, we will cover:
- Creating a new level
- Generating a procedural terrain
- Terrain sculpting
- Setting up the terrain texture
- Placing the objects in the world
- Refining the object placement
- Utilizing the layers for multiple developer collaboration
- Switching to game mode
- Saving your level
- Exporting to an engine
- Essential game objects
- Running a map from the Launcher