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Real-Time 3D Graphics with WebGL 2

Farhad Ghayour Diego Cantor

计算机网络/网络与通信· 8.5万字

更新时间:2021-06-10 19:44:05

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Ashighlyinteractiveapplicationshavebecomeanincreasinglyimportantpartoftheuserexperience,WebGLisauniqueandcutting-edgetechnologythatbringshardware-accelerated3Dgraphicstotheweb.Packedwith80+examples,thisbookguidesreadersthroughthelandscapeofreal-timecomputergraphicsusingWebGL2.Eachchaptercoversfoundationalconceptsin3Dgraphicsprogrammingwithvariousimplementations.Topicsarealwaysassociatedwithexercisesforahands-onapproachtolearning.Thisbookpresentsaclearroadmaptolearningreal-time3DcomputergraphicswithWebGL2.Eachchapterstartswithasummaryofthelearninggoalsforthechapter,followedbyadetaileddescriptionofeachtopic.Thebookoffersexample-rich,up-to-dateintroductionstoawiderangeofessential3Dcomputergraphicstopics,includingrendering,colors,textures,transformations,framebuffers,lights,surfaces,blending,geometryconstruction,advancedtechniques,andmore.Witheachchapter,youwill"levelup"your3Dgraphicsprogrammingskills.Thisbookwillbecomeyourtrustworthycompanionindevelopinghighlyinteractive3DwebapplicationswithWebGLandJavaScript.
品牌:中图公司
上架时间:2018-10-31 00:00:00
出版社:Packt Publishing
本书数字版权由中图公司提供,并由其授权上海阅文信息技术有限公司制作发行
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