更新时间:2021-07-21 18:24:19
coverpage
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Augmented Reality Concepts and Tools
A quick overview of AR concepts
Summary
Chapter 2. Viewing the World
Understanding the camera
Accessing the camera in Android
Live camera view in JME
Chapter 3. Superimposing the World
The building blocks of 3D rendering
Real camera and virtual camera
Using the scenegraph to overlay a 3D model onto the camera view
Improving the overlay
Chapter 4. Locating in the World
Knowing where you are – handling GPS
Knowing where you look – handling inertial sensors
Improving orientation tracking – handling sensor fusion
Getting content for your AR browser – the Google Places API
Chapter 5. Same as Hollywood – Virtual on Physical Objects
Introduction to computer vision-based tracking and VuforiaTM
VuforiaTM architecture
Configuring VuforiaTM to recognize objects
Putting it together – VuforiaTM with JME
Chapter 6. Make It Interactive – Create the User Experience
Pick the stick – 3D selection using ray picking
Proximity-based interaction
Simple gesture recognition using accelerometers
Chapter 7. Further Reading and Tips
Managing your content
Improving recognition and tracking
Advanced interaction techniques
Index