更新时间:2021-07-16 13:33:23
封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Object Interaction with Blueprints
Creating a project and the first level
Adding objects to our level
Exploring materials
Creating our first Blueprint
Adding movement
Changing direction
Summary
Chapter 2. Enhancing Player Abilities
Adding the running functionality by extending a Blueprint
Animating a zoom view
Adding sound and particle effects
Chapter 3. Creating Screen UI Elements
Creating simple UI meters with UMG
Connecting UI values to player variables
Tracking the ammo and eliminated targets
Chapter 4. Creating Constraints and Gameplay Objectives
Constraining player actions
Creating collectable objects
Setting a gameplay win condition
Chapter 5. Making Moving Enemies with AI
Setting up the enemy actor to navigate
Creating navigation behavior
Making the AI chase the player
Chapter 6. Upgrading the AI Enemies
Creating an enemy attack
Making enemies hear and investigate sounds
Making the enemies destructible
Spawning more enemies during gameplay
Creating enemy wandering behavior
Chapter 7. Tracking Game States and Applying Finishing Touches
Making danger real with player death
Setting up a lose screen
Creating round-based scaling with saved games
Pausing the game and resetting the save file
Chapter 8. Building and Publishing
Optimizing your graphics settings
Setting up our game to be played by others
Steps for further learning
Index